// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Framework/Commands/Commands.h" #include "HAL/Platform.h" #include "Internationalization/Internationalization.h" #include "Styling/AppStyle.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #include "UObject/UnrealNames.h" class FUICommandInfo; class FActorBrowsingModeCommands : public TCommands { public: /** Default constructor. */ FActorBrowsingModeCommands() : TCommands( TEXT("ActorBrowsingModeCommands"), NSLOCTEXT("ActorBrowsingModeCommands", "ActorBrowsingModeCommands", "Actor Browsing Mode Commands"), NAME_None, FAppStyle::GetAppStyleSetName() ) { } virtual ~FActorBrowsingModeCommands() { } public: //~ TCommands interface virtual void RegisterCommands() override; public: TSharedPtr Refresh; };