21 lines
601 B
C
21 lines
601 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PixelFormat.h"
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#include "Engine/TextureDefines.h"
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struct FDistanceFieldImage
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{
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TArray64<uint8> RawPixelData;
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static constexpr ETextureSourceCompressionFormat RawPixelDataCompressionFormat = TSCF_None;
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EPixelFormat PixelFormat = PF_Unknown;
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ETextureSourceFormat Format = TSF_Invalid;
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TextureCompressionSettings CompressionSettings = TC_Default;
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int32 SizeX = 0;
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int32 SizeY = 0;
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static constexpr bool bSRGB = false;
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static constexpr TextureMipGenSettings MipGenSettings = TMGS_NoMipmaps;
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};
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