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UnrealEngine/Engine/Source/Editor/SVGDistanceField/Public/DistanceFieldImage.h
2025-05-18 13:04:45 +08:00

21 lines
601 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PixelFormat.h"
#include "Engine/TextureDefines.h"
struct FDistanceFieldImage
{
TArray64<uint8> RawPixelData;
static constexpr ETextureSourceCompressionFormat RawPixelDataCompressionFormat = TSCF_None;
EPixelFormat PixelFormat = PF_Unknown;
ETextureSourceFormat Format = TSF_Invalid;
TextureCompressionSettings CompressionSettings = TC_Default;
int32 SizeX = 0;
int32 SizeY = 0;
static constexpr bool bSRGB = false;
static constexpr TextureMipGenSettings MipGenSettings = TMGS_NoMipmaps;
};