// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "PixelFormat.h" #include "Engine/TextureDefines.h" struct FDistanceFieldImage { TArray64 RawPixelData; static constexpr ETextureSourceCompressionFormat RawPixelDataCompressionFormat = TSCF_None; EPixelFormat PixelFormat = PF_Unknown; ETextureSourceFormat Format = TSF_Invalid; TextureCompressionSettings CompressionSettings = TC_Default; int32 SizeX = 0; int32 SizeY = 0; static constexpr bool bSRGB = false; static constexpr TextureMipGenSettings MipGenSettings = TMGS_NoMipmaps; };