29 lines
731 B
C++
29 lines
731 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "RenderResourceViewerSettings.generated.h"
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USTRUCT()
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struct FRenderResourceViewerTreemapFilter
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{
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GENERATED_BODY()
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UPROPERTY(config, EditAnywhere, Category = "Section")
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FString FilterString;
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UPROPERTY(config, EditAnywhere, Category = "Section")
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FString DisplayName;
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};
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UCLASS(config = Editor, DefaultConfig, meta = (DisplayName = "Render Resource Viewer"))
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class RENDERRESOURCEVIEWER_API URenderResourceViewerSettings : public UDeveloperSettings
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(Config, EditAnywhere, Category = "Treemap")
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TArray<FRenderResourceViewerTreemapFilter> Filters;
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};
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