// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DeveloperSettings.h" #include "RenderResourceViewerSettings.generated.h" USTRUCT() struct FRenderResourceViewerTreemapFilter { GENERATED_BODY() UPROPERTY(config, EditAnywhere, Category = "Section") FString FilterString; UPROPERTY(config, EditAnywhere, Category = "Section") FString DisplayName; }; UCLASS(config = Editor, DefaultConfig, meta = (DisplayName = "Render Resource Viewer")) class RENDERRESOURCEVIEWER_API URenderResourceViewerSettings : public UDeveloperSettings { GENERATED_UCLASS_BODY() UPROPERTY(Config, EditAnywhere, Category = "Treemap") TArray Filters; };