77 lines
1.4 KiB
C#
77 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PropertyEditor : ModuleRules
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{
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public PropertyEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"EditorConfig",
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"EditorFramework",
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"UnrealEd",
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"ActorPickerMode",
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"SceneDepthPickerMode",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"AssetRegistry",
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"AssetTools",
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"ClassViewer",
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"StructViewer",
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"ContentBrowser",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"AssetDefinition",
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"EditorStyle",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorWidgets",
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"Documentation",
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"ConfigEditor",
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"SceneOutliner",
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"DesktopPlatform",
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"Projects",
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"PropertyPath",
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"ToolWidgets",
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"WidgetRegistration",
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"Json",
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"ToolMenus"
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}
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);
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if (Target.WithAutomationTests)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CQTest",
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}
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);
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools",
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"ClassViewer",
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"StructViewer",
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"ContentBrowser",
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"MainFrame",
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}
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);
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}
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}
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