// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PropertyEditor : ModuleRules { public PropertyEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "EditorConfig", "EditorFramework", "UnrealEd", "ActorPickerMode", "SceneDepthPickerMode", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MainFrame", "AssetRegistry", "AssetTools", "ClassViewer", "StructViewer", "ContentBrowser", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "AssetDefinition", "Core", "CoreUObject", "ApplicationCore", "EditorStyle", "Engine", "InputCore", "Slate", "SlateCore", "EditorWidgets", "Documentation", "ConfigEditor", "SceneOutliner", "DesktopPlatform", "Projects", "PropertyPath", "ToolWidgets", "WidgetRegistration", "Json", "ToolMenus" } ); if (Target.WithAutomationTests) { PrivateDependencyModuleNames.AddRange( new string[] { "CQTest", } ); } DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "ClassViewer", "StructViewer", "ContentBrowser", "MainFrame", } ); } }