Files
UnrealEngine/Engine/Source/Editor/PropertyEditor/Private/PropertyEditorCopyPastePrivate.h
2025-05-18 13:04:45 +08:00

17 lines
511 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "PropertyHandle.h"
#include "PropertyNode.h"
/** Utilities related to copy/paste. */
namespace UE::PropertyEditor::Private
{
/** Get property path from handle, or node if the handle isn't valid. */
[[nodiscard]] PROPERTYEDITOR_API FString GetPropertyPath(
TUniqueFunction<const TSharedPtr<IPropertyHandle>()>&& GetPropertyHandle,
TUniqueFunction<const TSharedPtr<FPropertyNode>()>&& GetPropertyNode);
}