// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "PropertyHandle.h" #include "PropertyNode.h" /** Utilities related to copy/paste. */ namespace UE::PropertyEditor::Private { /** Get property path from handle, or node if the handle isn't valid. */ [[nodiscard]] PROPERTYEDITOR_API FString GetPropertyPath( TUniqueFunction()>&& GetPropertyHandle, TUniqueFunction()>&& GetPropertyNode); }