41 lines
761 B
C#
41 lines
761 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ProjectSettingsViewer : ModuleRules
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{
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public ProjectSettingsViewer(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"EngineSettings",
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"SettingsEditor",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"MoviePlayer",
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"NavigationSystem",
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"AIModule",
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"DeveloperToolSettings",
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}
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);
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if (Target.bBuildTargetDeveloperTools)
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{
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PrivateDependencyModuleNames.Add("ProjectTargetPlatformEditor");
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}
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}
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}
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}
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