Files
UnrealEngine/Engine/Source/Editor/ProjectSettingsViewer/ProjectSettingsViewer.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
761 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProjectSettingsViewer : ModuleRules
{
public ProjectSettingsViewer(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"EngineSettings",
"SettingsEditor",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"MoviePlayer",
"NavigationSystem",
"AIModule",
"DeveloperToolSettings",
}
);
if (Target.bBuildTargetDeveloperTools)
{
PrivateDependencyModuleNames.Add("ProjectTargetPlatformEditor");
}
}
}
}