// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ProjectSettingsViewer : ModuleRules { public ProjectSettingsViewer(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "EngineSettings", "SettingsEditor", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "MoviePlayer", "NavigationSystem", "AIModule", "DeveloperToolSettings", } ); if (Target.bBuildTargetDeveloperTools) { PrivateDependencyModuleNames.Add("ProjectTargetPlatformEditor"); } } } }