Files
UnrealEngine/Engine/Source/Editor/PluginWarden/PluginWarden.Build.cs
2025-05-18 13:04:45 +08:00

37 lines
618 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PluginWarden : ModuleRules
{
public PluginWarden(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"PortalServices",
"LauncherPlatform",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"LauncherServices",
}
);
}
}