// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PluginWarden : ModuleRules { public PluginWarden(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "PortalServices", "LauncherPlatform", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "LauncherServices", } ); } }