Files
UnrealEngine/Engine/Source/Editor/PlacementMode/PlacementMode.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
915 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PlacementMode : ModuleRules
{
public PlacementMode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("AssetTools");
PublicDependencyModuleNames.AddRange(
new string[] {
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"ContentBrowser",
"ContentBrowserData",
"CollectionManager",
"LevelEditor",
"AssetTools",
"EditorWidgets",
"ToolMenus",
"WidgetRegistration"
}
);
}
}