// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PlacementMode : ModuleRules { public PlacementMode(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("AssetTools"); PublicDependencyModuleNames.AddRange( new string[] { "Engine", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "ContentBrowser", "ContentBrowserData", "CollectionManager", "LevelEditor", "AssetTools", "EditorWidgets", "ToolMenus", "WidgetRegistration" } ); } }