52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EdGraph/EdGraphNode.h"
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#include "Internationalization/Text.h"
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#include "Math/Vector2D.h"
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#include "UObject/UObjectGlobals.h"
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#include "PhysicsAssetGraphNode.generated.h"
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class UEdGraphPin;
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class UObject;
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UCLASS()
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class UPhysicsAssetGraphNode : public UEdGraphNode
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{
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GENERATED_UCLASS_BODY()
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virtual void SetupPhysicsAssetNode();
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virtual UObject* GetDetailsObject();
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class UPhysicsAssetGraph* GetPhysicsAssetGraph() const;
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// UEdGraphNode implementation
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void AllocateDefaultPins() override;
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UEdGraphPin& GetInputPin() const;
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UEdGraphPin& GetOutputPin() const;
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void SetDimensions(const FVector2D& InDimensions) { Dimensions = InDimensions; }
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const FVector2D& GetDimensions() const { return Dimensions; }
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protected:
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/** Cached title for the node */
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FText NodeTitle;
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/** Our one input pin */
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UEdGraphPin* InputPin;
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/** Our one output pin */
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UEdGraphPin* OutputPin;
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/** Cached dimensions of this node (used for layout) */
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FVector2D Dimensions;
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};
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