// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EdGraph/EdGraphNode.h" #include "Internationalization/Text.h" #include "Math/Vector2D.h" #include "UObject/UObjectGlobals.h" #include "PhysicsAssetGraphNode.generated.h" class UEdGraphPin; class UObject; UCLASS() class UPhysicsAssetGraphNode : public UEdGraphNode { GENERATED_UCLASS_BODY() virtual void SetupPhysicsAssetNode(); virtual UObject* GetDetailsObject(); class UPhysicsAssetGraph* GetPhysicsAssetGraph() const; // UEdGraphNode implementation virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual void AllocateDefaultPins() override; UEdGraphPin& GetInputPin() const; UEdGraphPin& GetOutputPin() const; void SetDimensions(const FVector2D& InDimensions) { Dimensions = InDimensions; } const FVector2D& GetDimensions() const { return Dimensions; } protected: /** Cached title for the node */ FText NodeTitle; /** Our one input pin */ UEdGraphPin* InputPin; /** Our one output pin */ UEdGraphPin* OutputPin; /** Cached dimensions of this node (used for layout) */ FVector2D Dimensions; };