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UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorToolsSummoner.h
2025-05-18 13:04:45 +08:00

16 lines
519 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "WorkflowOrientedApp/WorkflowTabFactory.h"
struct FPhysicsAssetEditorToolsSummoner : public FWorkflowTabFactory
{
public:
FPhysicsAssetEditorToolsSummoner(TSharedPtr<FAssetEditorToolkit> InHostingApp);
/** FWorkflowTabFactory interface */
virtual TSharedRef<SWidget> CreateTabBody(const FWorkflowTabSpawnInfo& Info) const override;
virtual TSharedPtr<SToolTip> CreateTabToolTipWidget(const FWorkflowTabSpawnInfo& Info) const override;
};