// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "WorkflowOrientedApp/WorkflowTabFactory.h" struct FPhysicsAssetEditorToolsSummoner : public FWorkflowTabFactory { public: FPhysicsAssetEditorToolsSummoner(TSharedPtr InHostingApp); /** FWorkflowTabFactory interface */ virtual TSharedRef CreateTabBody(const FWorkflowTabSpawnInfo& Info) const override; virtual TSharedPtr CreateTabToolTipWidget(const FWorkflowTabSpawnInfo& Info) const override; };