57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PhysicsAssetEditor : ModuleRules
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{
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public PhysicsAssetEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"UnrealEd",
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"Persona"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"RenderCore",
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"Slate",
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"SlateCore",
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"LevelEditor",
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"EditorFramework",
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"UnrealEd",
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"Kismet",
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"Persona",
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"SkeletonEditor",
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"GraphEditor",
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"AnimGraph",
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"AnimGraphRuntime",
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"AdvancedPreviewScene",
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"DetailCustomizations",
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"PinnedCommandList",
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"ToolMenus",
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"PhysicsCore",
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"PhysicsUtilities",
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"MeshUtilitiesCommon",
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"ApplicationCore",
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"EditorStyle",
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"ToolWidgets",
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"Chaos"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"PropertyEditor",
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"MeshUtilities",
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}
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);
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}
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}
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