Files
UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/PhysicsAssetEditor.Build.cs
2025-05-18 13:04:45 +08:00

57 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsAssetEditor : ModuleRules
{
public PhysicsAssetEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"UnrealEd",
"Persona"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"RenderCore",
"Slate",
"SlateCore",
"LevelEditor",
"EditorFramework",
"UnrealEd",
"Kismet",
"Persona",
"SkeletonEditor",
"GraphEditor",
"AnimGraph",
"AnimGraphRuntime",
"AdvancedPreviewScene",
"DetailCustomizations",
"PinnedCommandList",
"ToolMenus",
"PhysicsCore",
"PhysicsUtilities",
"MeshUtilitiesCommon",
"ApplicationCore",
"EditorStyle",
"ToolWidgets",
"Chaos"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"PropertyEditor",
"MeshUtilities",
}
);
}
}