// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PhysicsAssetEditor : ModuleRules { public PhysicsAssetEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "UnrealEd", "Persona" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RenderCore", "Slate", "SlateCore", "LevelEditor", "EditorFramework", "UnrealEd", "Kismet", "Persona", "SkeletonEditor", "GraphEditor", "AnimGraph", "AnimGraphRuntime", "AdvancedPreviewScene", "DetailCustomizations", "PinnedCommandList", "ToolMenus", "PhysicsCore", "PhysicsUtilities", "MeshUtilitiesCommon", "ApplicationCore", "EditorStyle", "ToolWidgets", "Chaos" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "PropertyEditor", "MeshUtilities", } ); } }