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UnrealEngine/Engine/Source/Editor/Persona/Public/PersonaTabs.h
2025-05-18 13:04:45 +08:00

55 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
// Tab constants
struct PERSONA_API FPersonaTabs
{
// Selection Details
static const FName MorphTargetsID;
static const FName AnimCurveViewID;
static const FName AnimCurveMetadataEditorID;
static const FName SkeletonTreeViewID;
// Skeleton Pose manager
static const FName RetargetManagerID;
static const FName RigManagerID;
// Skeleton/Sockets
// Anim Blueprint Params
// Explorer
// Class Defaults
static const FName AnimBlueprintPreviewEditorID;
static const FName AnimBlueprintParentPlayerEditorID;
// Anim Document
static const FName ScrubberID;
// Toolbar
static const FName PreviewViewportID;
static const FName PreviewViewport1ID;
static const FName PreviewViewport2ID;
static const FName PreviewViewport3ID;
static const FName AssetBrowserID;
static const FName MirrorSetupID;
static const FName AnimBlueprintDebugHistoryID;
static const FName AnimAssetPropertiesID;
static const FName MeshAssetPropertiesID;
static const FName PreviewManagerID;
static const FName SkeletonAnimNotifiesID;
static const FName SkeletonSlotNamesID;
static const FName SkeletonSlotGroupNamesID;
static const FName CurveNameManagerID;
static const FName BlendProfileManagerID;
static const FName AnimMontageSectionsID;
static const FName PoseWatchManagerID;
// Advanced Preview Scene
static const FName AdvancedPreviewSceneSettingsID;
static const FName DetailsID;
static const FName FindReplaceID;
static const FName ToolboxID;
static const FName AnimAttributeViewID;
private:
FPersonaTabs() {}
};