55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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// Tab constants
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struct PERSONA_API FPersonaTabs
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{
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// Selection Details
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static const FName MorphTargetsID;
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static const FName AnimCurveViewID;
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static const FName AnimCurveMetadataEditorID;
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static const FName SkeletonTreeViewID;
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// Skeleton Pose manager
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static const FName RetargetManagerID;
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static const FName RigManagerID;
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// Skeleton/Sockets
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// Anim Blueprint Params
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// Explorer
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// Class Defaults
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static const FName AnimBlueprintPreviewEditorID;
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static const FName AnimBlueprintParentPlayerEditorID;
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// Anim Document
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static const FName ScrubberID;
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// Toolbar
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static const FName PreviewViewportID;
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static const FName PreviewViewport1ID;
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static const FName PreviewViewport2ID;
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static const FName PreviewViewport3ID;
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static const FName AssetBrowserID;
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static const FName MirrorSetupID;
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static const FName AnimBlueprintDebugHistoryID;
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static const FName AnimAssetPropertiesID;
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static const FName MeshAssetPropertiesID;
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static const FName PreviewManagerID;
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static const FName SkeletonAnimNotifiesID;
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static const FName SkeletonSlotNamesID;
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static const FName SkeletonSlotGroupNamesID;
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static const FName CurveNameManagerID;
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static const FName BlendProfileManagerID;
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static const FName AnimMontageSectionsID;
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static const FName PoseWatchManagerID;
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// Advanced Preview Scene
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static const FName AdvancedPreviewSceneSettingsID;
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static const FName DetailsID;
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static const FName FindReplaceID;
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static const FName ToolboxID;
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static const FName AnimAttributeViewID;
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private:
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FPersonaTabs() {}
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}; |