// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" // Tab constants struct PERSONA_API FPersonaTabs { // Selection Details static const FName MorphTargetsID; static const FName AnimCurveViewID; static const FName AnimCurveMetadataEditorID; static const FName SkeletonTreeViewID; // Skeleton Pose manager static const FName RetargetManagerID; static const FName RigManagerID; // Skeleton/Sockets // Anim Blueprint Params // Explorer // Class Defaults static const FName AnimBlueprintPreviewEditorID; static const FName AnimBlueprintParentPlayerEditorID; // Anim Document static const FName ScrubberID; // Toolbar static const FName PreviewViewportID; static const FName PreviewViewport1ID; static const FName PreviewViewport2ID; static const FName PreviewViewport3ID; static const FName AssetBrowserID; static const FName MirrorSetupID; static const FName AnimBlueprintDebugHistoryID; static const FName AnimAssetPropertiesID; static const FName MeshAssetPropertiesID; static const FName PreviewManagerID; static const FName SkeletonAnimNotifiesID; static const FName SkeletonSlotNamesID; static const FName SkeletonSlotGroupNamesID; static const FName CurveNameManagerID; static const FName BlendProfileManagerID; static const FName AnimMontageSectionsID; static const FName PoseWatchManagerID; // Advanced Preview Scene static const FName AdvancedPreviewSceneSettingsID; static const FName DetailsID; static const FName FindReplaceID; static const FName ToolboxID; static const FName AnimAttributeViewID; private: FPersonaTabs() {} };