31 lines
832 B
C++
31 lines
832 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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class PERSONA_API FPersonaCommonCommands : public TCommands<FPersonaCommonCommands>
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{
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public:
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FPersonaCommonCommands()
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: TCommands<FPersonaCommonCommands>(TEXT("PersonaCommon"), NSLOCTEXT("Contexts", "PersonaCommon", "Persona Common"), NAME_None, FAppStyle::GetAppStyleSetName())
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{
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}
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virtual void RegisterCommands() override;
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FORCENOINLINE static const FPersonaCommonCommands& Get();
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public:
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// Toggle playback
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TSharedPtr<FUICommandInfo> TogglePlay;
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};
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