// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Framework/Commands/Commands.h" #include "HAL/Platform.h" #include "Internationalization/Internationalization.h" #include "Styling/AppStyle.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #include "UObject/UnrealNames.h" class FUICommandInfo; class PERSONA_API FPersonaCommonCommands : public TCommands { public: FPersonaCommonCommands() : TCommands(TEXT("PersonaCommon"), NSLOCTEXT("Contexts", "PersonaCommon", "Persona Common"), NAME_None, FAppStyle::GetAppStyleSetName()) { } virtual void RegisterCommands() override; FORCENOINLINE static const FPersonaCommonCommands& Get(); public: // Toggle playback TSharedPtr TogglePlay; };