17 lines
384 B
C++
17 lines
384 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SWidget.h"
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/** Interface to the morph target viewer in the skeletal mesh editor */
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class IMorphTargetViewer
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{
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public:
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virtual TArray<FName> GetSelectedMorphTargetNames() const = 0;
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virtual TSharedRef<SWidget> AsWidget() = 0;
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virtual ~IMorphTargetViewer() = default;
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}; |