// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/SWidget.h" /** Interface to the morph target viewer in the skeletal mesh editor */ class IMorphTargetViewer { public: virtual TArray GetSelectedMorphTargetNames() const = 0; virtual TSharedRef AsWidget() = 0; virtual ~IMorphTargetViewer() = default; };