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UnrealEngine/Engine/Source/Editor/Persona/Private/SRetargetSources.h
2025-05-18 13:04:45 +08:00

30 lines
626 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Input/Reply.h"
#include "Widgets/SCompoundWidget.h"
#include "IPersonaPreviewScene.h"
class IEditableSkeleton;
struct FAssetData;
class SRetargetSources : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS( SRetargetSources )
{}
SLATE_END_ARGS()
void Construct(
const FArguments& InArgs,
const TSharedRef<class IEditableSkeleton>& InEditableSkeleton,
FSimpleMulticastDelegate& InOnPostUndo);
private:
TWeakPtr<class IEditableSkeleton> EditableSkeletonWeakPtr;
};