// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Input/Reply.h" #include "Widgets/SCompoundWidget.h" #include "IPersonaPreviewScene.h" class IEditableSkeleton; struct FAssetData; class SRetargetSources : public SCompoundWidget { public: SLATE_BEGIN_ARGS( SRetargetSources ) {} SLATE_END_ARGS() void Construct( const FArguments& InArgs, const TSharedRef& InEditableSkeleton, FSimpleMulticastDelegate& InOnPostUndo); private: TWeakPtr EditableSkeletonWeakPtr; };