109 lines
4.0 KiB
C++
109 lines
4.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PoseWatchManagerFwd.h"
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#include "PoseWatchManagerStandaloneTypes.h"
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#include "Input/Reply.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Views/STableRow.h"
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#include "Widgets/Views/STreeView.h"
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#include "Animation/SlateSprings.h"
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class SPoseWatchManager;
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class SPoseWatchManagerTreeView : public STreeView< FPoseWatchManagerTreeItemPtr >
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{
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public:
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void Construct(const FArguments& InArgs, TSharedRef<SPoseWatchManager> Owner);
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void FlashHighlightOnItem(FPoseWatchManagerTreeItemPtr FlashHighlightOnItem);
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const TWeakPtr<SPoseWatchManager>& GetPoseWatchManagerPtr() { return PoseWatchManagerWeak; }
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protected:
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virtual FReply OnDragOver(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override;
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virtual void OnDragLeave(const FDragDropEvent& DragDropEvent) override;
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virtual FReply OnDrop(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override;
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TWeakPtr<SPoseWatchManager> PoseWatchManagerWeak;
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};
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class SPoseWatchManagerTreeRow
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: public SMultiColumnTableRow< FPoseWatchManagerTreeItemPtr >
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{
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public:
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SLATE_BEGIN_ARGS(SPoseWatchManagerTreeRow) {}
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SLATE_ARGUMENT(FPoseWatchManagerTreeItemPtr, Item)
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SLATE_END_ARGS()
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/** Construct function for this widget */
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void Construct(const FArguments& InArgs, const TSharedRef<SPoseWatchManagerTreeView>& PoseWatchManagerTreeView, TSharedRef<SPoseWatchManager> PoseWatchManager);
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/** Overridden from SMultiColumnTableRow. Generates a widget for this column of the tree row. */
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virtual TSharedRef<SWidget> GenerateWidgetForColumn(const FName& ColumnName) override;
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void FlashHighlight();
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protected:
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virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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virtual void OnDragEnter(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override;
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virtual void OnDragLeave(const FDragDropEvent& DragDropEvent) override;
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virtual FReply OnDragOver(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override;
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virtual FReply OnDrop(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override;
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private:
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/** Weak reference to the outliner widget that owns our list */
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TWeakPtr< SPoseWatchManager > PoseWatchManagerWeak;
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/** The item associated with this row of data */
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TWeakPtr<IPoseWatchManagerTreeItem> Item;
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protected:
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virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
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virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
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private:
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/** How many pixels to extend the highlight rectangle's left side horizontally */
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static const float HighlightRectLeftOffset;
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/** How many pixels to extend the highlight rectangle's right side horizontally */
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static const float HighlightRectRightOffset;
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/** How quickly the highlight 'targeting' rectangle will slide around. Larger is faster. */
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static const float HighlightTargetSpringConstant;
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/** Duration of animation highlight target effects */
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static const float HighlightTargetEffectDuration;
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/** Opacity of the highlight target effect overlay */
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static const float HighlightTargetOpacity;
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/** How large the highlight target effect will be when highlighting, as a scalar percentage of font height */
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static const float LabelChangedAnimOffsetPercent;
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/** Highlight "targeting" visual effect left position */
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FFloatSpring1D HighlightTargetLeftSpring;
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/** Highlight "targeting" visual effect right position */
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FFloatSpring1D HighlightTargetRightSpring;
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/** Last time that the user had a major interaction with the highlight */
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double LastHighlightInteractionTime;
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};
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