// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "PoseWatchManagerFwd.h" #include "PoseWatchManagerStandaloneTypes.h" #include "Input/Reply.h" #include "Widgets/SWidget.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/Views/STableRow.h" #include "Widgets/Views/STreeView.h" #include "Animation/SlateSprings.h" class SPoseWatchManager; class SPoseWatchManagerTreeView : public STreeView< FPoseWatchManagerTreeItemPtr > { public: void Construct(const FArguments& InArgs, TSharedRef Owner); void FlashHighlightOnItem(FPoseWatchManagerTreeItemPtr FlashHighlightOnItem); const TWeakPtr& GetPoseWatchManagerPtr() { return PoseWatchManagerWeak; } protected: virtual FReply OnDragOver(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override; virtual void OnDragLeave(const FDragDropEvent& DragDropEvent) override; virtual FReply OnDrop(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override; TWeakPtr PoseWatchManagerWeak; }; class SPoseWatchManagerTreeRow : public SMultiColumnTableRow< FPoseWatchManagerTreeItemPtr > { public: SLATE_BEGIN_ARGS(SPoseWatchManagerTreeRow) {} SLATE_ARGUMENT(FPoseWatchManagerTreeItemPtr, Item) SLATE_END_ARGS() /** Construct function for this widget */ void Construct(const FArguments& InArgs, const TSharedRef& PoseWatchManagerTreeView, TSharedRef PoseWatchManager); /** Overridden from SMultiColumnTableRow. Generates a widget for this column of the tree row. */ virtual TSharedRef GenerateWidgetForColumn(const FName& ColumnName) override; void FlashHighlight(); protected: virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual void OnDragEnter(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override; virtual void OnDragLeave(const FDragDropEvent& DragDropEvent) override; virtual FReply OnDragOver(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override; virtual FReply OnDrop(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override; private: /** Weak reference to the outliner widget that owns our list */ TWeakPtr< SPoseWatchManager > PoseWatchManagerWeak; /** The item associated with this row of data */ TWeakPtr Item; protected: virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override; virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override; private: /** How many pixels to extend the highlight rectangle's left side horizontally */ static const float HighlightRectLeftOffset; /** How many pixels to extend the highlight rectangle's right side horizontally */ static const float HighlightRectRightOffset; /** How quickly the highlight 'targeting' rectangle will slide around. Larger is faster. */ static const float HighlightTargetSpringConstant; /** Duration of animation highlight target effects */ static const float HighlightTargetEffectDuration; /** Opacity of the highlight target effect overlay */ static const float HighlightTargetOpacity; /** How large the highlight target effect will be when highlighting, as a scalar percentage of font height */ static const float LabelChangedAnimOffsetPercent; /** Highlight "targeting" visual effect left position */ FFloatSpring1D HighlightTargetLeftSpring; /** Highlight "targeting" visual effect right position */ FFloatSpring1D HighlightTargetRightSpring; /** Last time that the user had a major interaction with the highlight */ double LastHighlightInteractionTime; };