Files
UnrealEngine/Engine/Source/Editor/Persona/Private/PoseWatchManagerColumnVisibility.h
2025-05-18 13:04:45 +08:00

34 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Widgets/Views/SHeaderRow.h"
#include "PoseWatchManagerPublicTypes.h"
#include "IPoseWatchManagerColumn.h"
#include "IPoseWatchManager.h"
template<typename ItemType> class STableRow;
/**
* A PoseWatchManager column which handles setting and visualizing a pose watch's visibility
*/
class FPoseWatchManagerColumnVisibility : public IPoseWatchManagerColumn
{
public:
FPoseWatchManagerColumnVisibility(IPoseWatchManager& PoseWatchManager)
: WeakPoseWatchManager(StaticCastSharedRef<IPoseWatchManager>(PoseWatchManager.AsShared()))
{}
// Begin IPoseWatchManagerColumn Implementation
static FName GetID() { return FPoseWatchManagerBuiltInColumnTypes::Visibility(); }
virtual FName GetColumnID() override { return GetID(); }
virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
virtual const TSharedRef< SWidget > ConstructRowWidget(FPoseWatchManagerTreeItemRef TreeItem, const STableRow<FPoseWatchManagerTreeItemPtr>& Row) override;
// End IPoseWatchManagerColumn Implementation
private:
TWeakPtr<IPoseWatchManager> WeakPoseWatchManager;
};