34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/Views/SHeaderRow.h"
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#include "PoseWatchManagerPublicTypes.h"
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#include "IPoseWatchManagerColumn.h"
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#include "IPoseWatchManager.h"
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template<typename ItemType> class STableRow;
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/**
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* A PoseWatchManager column which handles setting and visualizing a pose watch's visibility
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*/
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class FPoseWatchManagerColumnVisibility : public IPoseWatchManagerColumn
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{
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public:
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FPoseWatchManagerColumnVisibility(IPoseWatchManager& PoseWatchManager)
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: WeakPoseWatchManager(StaticCastSharedRef<IPoseWatchManager>(PoseWatchManager.AsShared()))
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{}
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// Begin IPoseWatchManagerColumn Implementation
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static FName GetID() { return FPoseWatchManagerBuiltInColumnTypes::Visibility(); }
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virtual FName GetColumnID() override { return GetID(); }
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virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
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virtual const TSharedRef< SWidget > ConstructRowWidget(FPoseWatchManagerTreeItemRef TreeItem, const STableRow<FPoseWatchManagerTreeItemPtr>& Row) override;
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// End IPoseWatchManagerColumn Implementation
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private:
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TWeakPtr<IPoseWatchManager> WeakPoseWatchManager;
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};
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