// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/SWidget.h" #include "Widgets/Views/SHeaderRow.h" #include "PoseWatchManagerPublicTypes.h" #include "IPoseWatchManagerColumn.h" #include "IPoseWatchManager.h" template class STableRow; /** * A PoseWatchManager column which handles setting and visualizing a pose watch's visibility */ class FPoseWatchManagerColumnVisibility : public IPoseWatchManagerColumn { public: FPoseWatchManagerColumnVisibility(IPoseWatchManager& PoseWatchManager) : WeakPoseWatchManager(StaticCastSharedRef(PoseWatchManager.AsShared())) {} // Begin IPoseWatchManagerColumn Implementation static FName GetID() { return FPoseWatchManagerBuiltInColumnTypes::Visibility(); } virtual FName GetColumnID() override { return GetID(); } virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override; virtual const TSharedRef< SWidget > ConstructRowWidget(FPoseWatchManagerTreeItemRef TreeItem, const STableRow& Row) override; // End IPoseWatchManagerColumn Implementation private: TWeakPtr WeakPoseWatchManager; };