66 lines
1.1 KiB
C++
66 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PersonaToolMenuContext.h"
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#include "IPersonaToolkit.h"
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USkeleton* UPersonaToolMenuContext::GetSkeleton() const
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{
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if (HasValidToolkit())
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{
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return WeakToolkit.Pin()->GetSkeleton();
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}
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return nullptr;
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}
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UDebugSkelMeshComponent* UPersonaToolMenuContext::GetPreviewMeshComponent() const
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{
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if (HasValidToolkit())
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{
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return WeakToolkit.Pin()->GetPreviewMeshComponent();
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}
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return nullptr;
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}
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USkeletalMesh* UPersonaToolMenuContext::GetMesh() const
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{
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if (HasValidToolkit())
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{
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return WeakToolkit.Pin()->GetMesh();
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}
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return nullptr;
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}
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UAnimBlueprint* UPersonaToolMenuContext::GetAnimBlueprint() const
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{
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if (HasValidToolkit())
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{
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return WeakToolkit.Pin()->GetAnimBlueprint();
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}
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return nullptr;
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}
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UAnimationAsset* UPersonaToolMenuContext::GetAnimationAsset() const
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{
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if (HasValidToolkit())
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{
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return WeakToolkit.Pin()->GetAnimationAsset();
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}
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return nullptr;
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}
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void UPersonaToolMenuContext::SetToolkit(TSharedRef<IPersonaToolkit> InToolkit)
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{
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WeakToolkit = InToolkit;
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}
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bool UPersonaToolMenuContext::HasValidToolkit() const
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{
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return WeakToolkit.IsValid();
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}
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