// Copyright Epic Games, Inc. All Rights Reserved. #include "PersonaToolMenuContext.h" #include "IPersonaToolkit.h" USkeleton* UPersonaToolMenuContext::GetSkeleton() const { if (HasValidToolkit()) { return WeakToolkit.Pin()->GetSkeleton(); } return nullptr; } UDebugSkelMeshComponent* UPersonaToolMenuContext::GetPreviewMeshComponent() const { if (HasValidToolkit()) { return WeakToolkit.Pin()->GetPreviewMeshComponent(); } return nullptr; } USkeletalMesh* UPersonaToolMenuContext::GetMesh() const { if (HasValidToolkit()) { return WeakToolkit.Pin()->GetMesh(); } return nullptr; } UAnimBlueprint* UPersonaToolMenuContext::GetAnimBlueprint() const { if (HasValidToolkit()) { return WeakToolkit.Pin()->GetAnimBlueprint(); } return nullptr; } UAnimationAsset* UPersonaToolMenuContext::GetAnimationAsset() const { if (HasValidToolkit()) { return WeakToolkit.Pin()->GetAnimationAsset(); } return nullptr; } void UPersonaToolMenuContext::SetToolkit(TSharedRef InToolkit) { WeakToolkit = InToolkit; } bool UPersonaToolMenuContext::HasValidToolkit() const { return WeakToolkit.IsValid(); }