Files
UnrealEngine/Engine/Source/Editor/Persona/Private/PersonaPreviewSceneRefPoseController.h
2025-05-18 13:04:45 +08:00

25 lines
758 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PersonaPreviewSceneController.h"
#include "PersonaPreviewSceneRefPoseController.generated.h"
UCLASS(DisplayName = "Reference Pose")
class UPersonaPreviewSceneRefPoseController : public UPersonaPreviewSceneController
{
public:
GENERATED_BODY()
UPersonaPreviewSceneRefPoseController()
: bResetBoneTransforms(false)
{}
/** Whether to reset bone transforms when the refpose is set */
UPROPERTY()
bool bResetBoneTransforms;
virtual void InitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const;
virtual void UninitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const;
};