// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PersonaPreviewSceneController.h" #include "PersonaPreviewSceneRefPoseController.generated.h" UCLASS(DisplayName = "Reference Pose") class UPersonaPreviewSceneRefPoseController : public UPersonaPreviewSceneController { public: GENERATED_BODY() UPersonaPreviewSceneRefPoseController() : bResetBoneTransforms(false) {} /** Whether to reset bone transforms when the refpose is set */ UPROPERTY() bool bResetBoneTransforms; virtual void InitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const; virtual void UninitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const; };