19 lines
581 B
C++
19 lines
581 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPersonaEditorModeManager.h"
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/** Persona-specific extensions to the asset editor mode manager */
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class FPersonaEditorModeManager : public IPersonaEditorModeManager
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{
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public:
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/** IPersonaEditorModeManager interface */
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virtual bool GetCameraTarget(FSphere& OutTarget) const override;
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virtual void GetOnScreenDebugInfo(TArray<FText>& OutDebugText) const override;
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// FAssetEditorModeManager overrides
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virtual void SetPreviewScene(FPreviewScene* NewPreviewScene) override;
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};
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