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UnrealEngine/Engine/Source/Editor/Persona/Private/PersonaEditorModeManager.h
2025-05-18 13:04:45 +08:00

19 lines
581 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPersonaEditorModeManager.h"
/** Persona-specific extensions to the asset editor mode manager */
class FPersonaEditorModeManager : public IPersonaEditorModeManager
{
public:
/** IPersonaEditorModeManager interface */
virtual bool GetCameraTarget(FSphere& OutTarget) const override;
virtual void GetOnScreenDebugInfo(TArray<FText>& OutDebugText) const override;
// FAssetEditorModeManager overrides
virtual void SetPreviewScene(FPreviewScene* NewPreviewScene) override;
};