// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IPersonaEditorModeManager.h" /** Persona-specific extensions to the asset editor mode manager */ class FPersonaEditorModeManager : public IPersonaEditorModeManager { public: /** IPersonaEditorModeManager interface */ virtual bool GetCameraTarget(FSphere& OutTarget) const override; virtual void GetOnScreenDebugInfo(TArray& OutDebugText) const override; // FAssetEditorModeManager overrides virtual void SetPreviewScene(FPreviewScene* NewPreviewScene) override; };