37 lines
875 B
C++
37 lines
875 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Framework/Commands/Commands.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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/**
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* Defines commands for the anim sequence curve editor
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*/
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class FAnimSequenceCurveEditorCommands : public TCommands<FAnimSequenceCurveEditorCommands>
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{
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public:
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FAnimSequenceCurveEditorCommands()
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: TCommands<FAnimSequenceCurveEditorCommands>
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(
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TEXT("AnimSequenceCurveEditor"),
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NSLOCTEXT("Contexts", "AnimSequenceCurveEditor", "Anim Sequence Curve Editor"),
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NAME_None,
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FAppStyle::GetAppStyleSetName()
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)
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{
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}
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TSharedPtr<FUICommandInfo> EditSelectedCurves;
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public:
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virtual void RegisterCommands() override;
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};
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