Files
UnrealEngine/Engine/Source/Editor/Persona/Private/AnimSequenceCurveEditorCommands.h
2025-05-18 13:04:45 +08:00

37 lines
875 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Framework/Commands/Commands.h"
#include "Internationalization/Internationalization.h"
#include "Styling/AppStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FUICommandInfo;
/**
* Defines commands for the anim sequence curve editor
*/
class FAnimSequenceCurveEditorCommands : public TCommands<FAnimSequenceCurveEditorCommands>
{
public:
FAnimSequenceCurveEditorCommands()
: TCommands<FAnimSequenceCurveEditorCommands>
(
TEXT("AnimSequenceCurveEditor"),
NSLOCTEXT("Contexts", "AnimSequenceCurveEditor", "Anim Sequence Curve Editor"),
NAME_None,
FAppStyle::GetAppStyleSetName()
)
{
}
TSharedPtr<FUICommandInfo> EditSelectedCurves;
public:
virtual void RegisterCommands() override;
};