// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Framework/Commands/Commands.h" #include "Internationalization/Internationalization.h" #include "Styling/AppStyle.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #include "UObject/UnrealNames.h" class FUICommandInfo; /** * Defines commands for the anim sequence curve editor */ class FAnimSequenceCurveEditorCommands : public TCommands { public: FAnimSequenceCurveEditorCommands() : TCommands ( TEXT("AnimSequenceCurveEditor"), NSLOCTEXT("Contexts", "AnimSequenceCurveEditor", "Anim Sequence Curve Editor"), NAME_None, FAppStyle::GetAppStyleSetName() ) { } TSharedPtr EditSelectedCurves; public: virtual void RegisterCommands() override; };