Files
UnrealEngine/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/PIEPreviewDeviceProfileSelector.Build.cs
2025-05-18 13:04:45 +08:00

46 lines
966 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PIEPreviewDeviceProfileSelector : ModuleRules
{
public PIEPreviewDeviceProfileSelector(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("Engine");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"PIEPreviewDeviceSpecification",
"RHI",
"JsonUtilities",
"MaterialShaderQualitySettings",
"Slate",
"SlateCore",
"ApplicationCore",
"Engine",
"EditorFramework",
"UnrealEd",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"MaterialShaderQualitySettings",
"UnrealEd"
}
);
}
}
}