46 lines
966 B
C#
46 lines
966 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class PIEPreviewDeviceProfileSelector : ModuleRules
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{
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public PIEPreviewDeviceProfileSelector(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("Engine");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Json",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"PIEPreviewDeviceSpecification",
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"RHI",
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"JsonUtilities",
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"MaterialShaderQualitySettings",
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"Slate",
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"SlateCore",
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"ApplicationCore",
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"Engine",
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"EditorFramework",
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"UnrealEd",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[]
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{
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"MaterialShaderQualitySettings",
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"UnrealEd"
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}
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);
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}
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}
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}
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