// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PIEPreviewDeviceProfileSelector : ModuleRules { public PIEPreviewDeviceProfileSelector(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("Engine"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", } ); PrivateDependencyModuleNames.AddRange( new string[] { "PIEPreviewDeviceSpecification", "RHI", "JsonUtilities", "MaterialShaderQualitySettings", "Slate", "SlateCore", "ApplicationCore", "Engine", "EditorFramework", "UnrealEd", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "MaterialShaderQualitySettings", "UnrealEd" } ); } } }