25 lines
607 B
C++
25 lines
607 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "AssetExportTask.h"
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#include "SequencerExportTask.generated.h"
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/**
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* Contains data for a group of assets to import
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*/
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UCLASS(Transient, BlueprintType)
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class USequencerExportTask : public UAssetExportTask
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{
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GENERATED_BODY()
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public:
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/* A UWorld for LevelSequences, UUserWidget for WidgetAnimations, or AActor for Actor Sequences, etc... */
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UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
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TObjectPtr<UObject> SequencerContext;
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};
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