// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "AssetExportTask.h" #include "SequencerExportTask.generated.h" /** * Contains data for a group of assets to import */ UCLASS(Transient, BlueprintType) class USequencerExportTask : public UAssetExportTask { GENERATED_BODY() public: /* A UWorld for LevelSequences, UUserWidget for WidgetAnimations, or AActor for Actor Sequences, etc... */ UPROPERTY(BlueprintReadWrite, Category = Miscellaneous) TObjectPtr SequencerContext; };