30 lines
616 B
C++
30 lines
616 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ISequencer.h"
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class MOVIESCENETOOLS_API FLevelSequenceFBXInterop
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{
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public:
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FLevelSequenceFBXInterop(TSharedRef<ISequencer> InSequencer);
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/** Imports the animation from an fbx file. */
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void ImportFBX();
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void ImportFBXOntoSelectedNodes();
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/** Exports the animation to an fbx file. */
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void ExportFBX();
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private:
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/** Exports sequence to a FBX file */
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void ExportFBXInternal(const FString& ExportFilename, const TArray<FGuid>& Bindings, const TArray<UMovieSceneTrack*>& Tracks);
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private:
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TWeakPtr<ISequencer> WeakSequencer;
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};
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