36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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#include "IDetailChildrenBuilder.h"
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#include "DetailLayoutBuilder.h"
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#include "PropertyCustomizationHelpers.h"
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#include "Channels/MovieSceneDoublePerlinNoiseChannelContainer.h"
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#include "Channels/MovieSceneFloatPerlinNoiseChannelContainer.h"
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#include "Styling/SlateTypes.h"
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class IDetailLayoutBuilder;
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class FMovieSceneFloatPerlinNoiseChannelDetailsCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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static FName GetPerlinNoiseChannelParamsPropertyName();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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};
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class FMovieSceneDoublePerlinNoiseChannelDetailsCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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static FName GetPerlinNoiseChannelParamsPropertyName();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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};
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