Files
UnrealEngine/Engine/Source/Editor/MovieSceneTools/Public/Channels/PerlinNoiseChannelDetailsCustomization.h
2025-05-18 13:04:45 +08:00

36 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "IDetailChildrenBuilder.h"
#include "DetailLayoutBuilder.h"
#include "PropertyCustomizationHelpers.h"
#include "Channels/MovieSceneDoublePerlinNoiseChannelContainer.h"
#include "Channels/MovieSceneFloatPerlinNoiseChannelContainer.h"
#include "Styling/SlateTypes.h"
class IDetailLayoutBuilder;
class FMovieSceneFloatPerlinNoiseChannelDetailsCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
static FName GetPerlinNoiseChannelParamsPropertyName();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
};
class FMovieSceneDoublePerlinNoiseChannelDetailsCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
static FName GetPerlinNoiseChannelParamsPropertyName();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
};