// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IDetailCustomization.h" #include "IDetailChildrenBuilder.h" #include "DetailLayoutBuilder.h" #include "PropertyCustomizationHelpers.h" #include "Channels/MovieSceneDoublePerlinNoiseChannelContainer.h" #include "Channels/MovieSceneFloatPerlinNoiseChannelContainer.h" #include "Styling/SlateTypes.h" class IDetailLayoutBuilder; class FMovieSceneFloatPerlinNoiseChannelDetailsCustomization : public IDetailCustomization { public: static TSharedRef MakeInstance(); static FName GetPerlinNoiseChannelParamsPropertyName(); /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; }; class FMovieSceneDoublePerlinNoiseChannelDetailsCustomization : public IDetailCustomization { public: static TSharedRef MakeInstance(); static FName GetPerlinNoiseChannelParamsPropertyName(); /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; };