25 lines
789 B
C++
25 lines
789 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MeshPaintStaticMeshAdapter.h"
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//////////////////////////////////////////////////////////////////////////
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// FMeshPaintGeometryAdapterForSplineMeshes
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class FMeshPaintGeometryAdapterForSplineMeshes : public FMeshPaintGeometryAdapterForStaticMeshes
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{
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public:
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virtual bool InitializeVertexData() override;
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};
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//////////////////////////////////////////////////////////////////////////
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// FMeshPaintGeometryAdapterForSplineMeshesFactory
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class FMeshPaintGeometryAdapterForSplineMeshesFactory : public FMeshPaintGeometryAdapterForStaticMeshesFactory
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{
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public:
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virtual TSharedPtr<IMeshPaintGeometryAdapter> Construct(class UMeshComponent* InComponent, int32 MeshLODIndex) const override;
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};
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