// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MeshPaintStaticMeshAdapter.h" ////////////////////////////////////////////////////////////////////////// // FMeshPaintGeometryAdapterForSplineMeshes class FMeshPaintGeometryAdapterForSplineMeshes : public FMeshPaintGeometryAdapterForStaticMeshes { public: virtual bool InitializeVertexData() override; }; ////////////////////////////////////////////////////////////////////////// // FMeshPaintGeometryAdapterForSplineMeshesFactory class FMeshPaintGeometryAdapterForSplineMeshesFactory : public FMeshPaintGeometryAdapterForStaticMeshesFactory { public: virtual TSharedPtr Construct(class UMeshComponent* InComponent, int32 MeshLODIndex) const override; };